So we all understand that kids live in Apps, but so do we! Why fight the transition to the digital age, when you can embrace it, and encourage your students to be more engaged in their learning? Your students are not only engaging in content, but more importantly becoming creators of it! Here is my list of the Top 5 Apps that can be used in education with all of your students:

Musical.ly– an App that allows creation and sharing of short 15 second videos. Popular amongst kids to record videos of them lip-syncing or dancing to songs. Collaboration is possible through a unique duet function. There is functionality that can be used within a classroom experience: 1. Student Speeches. There are speeches available (like Martin Luther King Jr) which students can produce videos on. Allow your students to be creative in producing a great lip-syncing speech! You, or they, can also create your own audio byte if you want. 2. Allow your students to create 15 second lessons learned bits. Ask your students to show you what they learned in the day’s lesson! Empower them to show you what came across as the top learning objective! ***Caution: This app is rated for ages 12+ due to some access to inappropriate content/vocals. Like any app, it is important to talk with users about proper use and appropriate content.

Instagram– an App that allows creation and sharing of pictures and short videos. Allow your students to submit creative assignments, or to work collaboratively on problems. Today’s collaboration was once (and still is by many) considered cheating. Allowing students to post pictures and videos of problems/work to get feedback from classmates can provide a great environment of helpful engagement. It is up to you, the teacher, to facilitate the proper use.***Caution: This app is rated for ages 12+ due to some access to inappropriate content/vocals. Like any app, it is important to talk with users about proper use and appropriate content.

Twitter– Yes, Twitter. With the use of #hashtags, you can create a lively environment where your classroom in engaged in and out of school. Just as Twitter is being used with TV, news, and presidential speeches, you can use twitter to gain immediate feedback during lessons! By simply creating #hashtags, your students can engage and provide feedback to the #causeandeffect lesson that can be used during and after school, or any day there after. By creating a #hashtag, you are creating a real-time discussion board for your students to participate in, even if students come to you in different periods throughout the day! As a teacher, you will be given direct feedback on your lesson, and more importantly, on what your students are understanding.

MineCraft– Imagine your students being able to create a virtual world, and then being able to give you a guided tour within it! MineCraft is the virtual Lego’s set. Users are able to create landscape, buildings, rooms, furniture, etc. From Mathematics to Architecture, there are many applications that can be focused on here. Users are able to open up their “worlds” to other users, which allows a fantastic option for true collaboration in development. My daughter, at the age of 13, used Minecraft to begin creating her future. With a love of gymnastics, she designed and built her future gym that she would like to own. From layout to equipment, she was able to plan, critique, revise, and finalize her dream gym. Inspire your students to create and build their futures!!

YouTube– We all know what Khan Academy can bring to a student, but do we believe that 5, 10, 15, even 20 minute lessons are truly engaging with today’s students? Many ask, why not create your own videos as teachers? Simple- who has the time to create and edit a 20 minute lesson? With the attention span of students shrinking, there is a new phenomenon that every teacher can engage with- Minute Lessons! With a simple download of YouTube and the YouTube Capture App, you and your students can create and publish quick 1 minute lessons for everyone to view. By limiting it to a minute, you and your students are forced to get to the point, and relay the main objective or lesson learned in the delivered message. Want a way to collect summative information on a lesson? Why not have students create and submit a 1 minute summary of your daily lesson!
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